Noble Djinn

is a Djinni



3e

 
 

      CG
         
         

D&D 3.0 facts

  • Abilities: Str 23, Dex 19, Con 14, Int 14, Wis 15, Cha 15
  • AC: 16 (-1 size, +4 Dex, +3 natural)
  • Advancement: 11-21 (Huge)
  • Attacks: Slam +12/+7 melee
  • CR: 5
  • Damage: Slam 1d8+8
  • HD: 10d8+20 (65)
  • Initiative: +8 (+4 Dex, +4 Improved Initiative)
  • Organization: Solitary
  • Qualities: Plane shift, telepathy, acid immunity
  • Reach: 5 ft. by 5 ft./10 ft.
  • Saves: Fort +7, Ref +9, Will +7
  • Size: Large
  • Skills: Appraise +9, Concentration +9, Craft (any one) +11, Escape Artist +11, Knowledge (any one) +9, Listen +9, Move Silently +9, Sense Motive +9, Spellcraft +9, Spot +9
  • Speed: 20 ft., fly 60 ft. (perfect)
  • Tag: Air, Chaotic, Good
  • Terrain: Any land
  • Treasure: Standard
  • Type: Outsider